Chosen of Helm

Chosen of Helm

Creating a Chosen of Helm
“Chosen of Helm” is a template that can be added to any humanoid creature. A Chosen of Helm uses all the base character’s statistics and special abilities except as noted. A Chosen of Helm only has its power at the will of Helm; should the Vigilant One decide to remove Chosen status from a character, he or she reverts to their old abilities.

The Chosen of Helm is a protector of the weak, poor, injured and young. She seeks out the followers of Bane, Cyric and Shar to remove their threat to Faerun.

EX: Second skin: The chosen of Helm’s armor automatically re-sizes to fit like a second skin and has few of the limitations often associated with full plate mail. In addition to any other modifiers that the armor posses it gains the following bonuses while worn by the chosen: Armor and max dexterity bonus increase by +1 / 10 levels. Armor check penalties decrease by 1 / 5 levels. +10 Speed. 

The chosen may rest in her armor without penalties for a number of days equal to her constitution bonus.
The chosen may don the armor in a number of rounds equal to the total armor bonus of the armor.

EX: Every vigilant: The chosen of Helm only requires two hours of sleep per day and may go for a number of days equal to her constitution bonus without sleep before taking penalties.

EX: Exalted defender: The chosen of Helm can provide protection to her charges as a free action if within 5’ [interposing a shield, her body, deflecting blows with her bastard sword, etc]. This protection is considered cover with a bonus to AC and reflex saves of +1 / 3 levels.

EX: The bastard sword of the chosen has the following properties when wielded by the chosen: Dispels magic on a successful hit, sure striking ability to counter DR.

Spell like abilities (Sp):
At will: True seeing
5/day – Shield of Law, Sanctuary (usable on charge)
3/day – Heal, Anti-magic field
1/day – Prismatic Sphere

Special Qualities: Chosen of Helm retain all their special qualities.

Immunities (Ex): A Chosen of Helm is immune to Poison and Disease. 10 resistances to elemental attacks from cold, fire (heat) and electricity. He or she is also immune to aging, does not age, and is effectively immortal.

Damage reduction: 10/ +1
Immune to Mind Affecting Abilities
Abilities: +4 Str, +8 Con, +2 Wis. 
Alignment: Any lawfull
Skills: +10 to Spot and Listen checks. Spot, Listen, Heal, Diplomacy as class skills.

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