Chosen of Moradin

Chosen of Moradin

Also known as The Sonnlinor

Its a template that can be added to any Dwarf. A Chosen of Moradin uses the character’s statistics and special abilities except as noted below.

BONUS SPELLS (Sp): Constant~~ Ironguts, Know Alignment, Magic Weapon. At will~~ Belagarn’s Iron Horn, Stone Shape, Glyph of Warding. 5/day:~~ Spike Stones, Fabricate. 3/day~~ Fantastic Machine, Greater Ironguard. 1/day~~ Transmute Metal to Wood, Holy Aura.

Strength of Stone (Ex): This ability grants supernatural strength to the chosen by raising his/her strength score by 1d6 points. The chosen must be in contact with solid stone or earth when using this ability. This lasts 3 rounds + 1 round per character level and may be used as many times a day as your Strength bonus modifier. 

Moradin’s Stonefire (Ex): This ability allows the chosen to ignite stone into roaring flames. The stone blackens, stretches and opens to reveal holes, burns away from the edgees of these holes in ever-widening cavities until large amounts of stone have actually been burnt away, and then smolders into quiescence again, creaking as it cools. The Stonefire gives off an acrid, billowing white smoke, and earthy, metallic stink, and flames that deal 2d6 points of fire damage and heat damage per round to creatures within 10 feet. Actual contact with stonefire deals 4d6 damage and forces a Fort save DC 25 to avoid collapsing, unconscious from the pain. It lasts 1 round per character level and as an area of effect of 5 cubic feet a level. Creatures susceptible to fire damage suffer double damage, and creatures made of stone suffer 4d4 damage. It may be used twice a day.

Soul Forge (Sp): This ability grants immunity to all fear effects and gives a +2 divine bonus to AC and saves when attacked by evil creatures. It lasts 1 hour per character level and may be used once a day. 

Immunity (Sp): The Chosen does not age and is immune to mundane fires but not magical ones due to his time spent at the forge. He is also immune to Iron weapons. 

Moradin’s Stone Storm (Sp): When this ability is used the whole area is enmeshed in a vortex of swirling, battering rock and stone. Creatures in the area of hurling stone suffer 2d8 points of damage +1 point per character level. Creatures that make a successful Ref. save DC30 take only half damage. The area of effect is selected by the chosen at the instant of casting from two options. First is a circle of 60 foot radius with a 20 foot radius “eye” in the center that is not affected. The second is a cloud whose total dimensions do not exceed 120 feet. (for example, a cloud might be 40 feet wide, 20 feet tall, and 60 feet long). It lasts 1 full round and has a range of 30 feet a level. It may be used twice a day.

Saves: The character adds + 2 as a bonus to all saving throws.

Abilities: Increase from the character as follows: Str +4, Con +8

Skills: Knowledge (any), Craft, Profession and Concentration are class skills, regardless of the character’s class.

Feats: (You gain these feats automaticly without meeting their prerequisites) Survivor, Blooded and Craft Arms and Armor. 

Climate/Terrain: Same as the character.
Organization: Same as the character, But must be a devoted follower of Moradin.
Challenge Rating: Same as the character +4.
Alignment: LG
Treasure: Same as the character.
Advancement: Same as the character

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