Chosen of Nobanion

Creating a Chosen of Nobanion
“Chosen of Nobanion” is an acquired template that can be applied to any giant, humanoid, or monstrous humanoid (referred to hereafter as the base creature). A Chosen of Nobanion uses the base creature’s statistics and special abilities except as noted here. A Chosen of Nobanion only retains this power at the will of Nobanion; should the King of Beasts decide to remove Chosen status from the base creature, it reverts to its original abilities. Normally, there are no more than two Chosen of Nobanion at a time.
Size and Type: The creature’s size and type remain unchanged.
Armor Class: Same as the base creature.
Special Qualities: A chosen of Nobanion retains all special qualities of the base creature and also gains the following:
Dire Lion Companion (Ex): Nobanion sends a dire lion to his Chosen as a companion. The dire lion acts in all ways like a druid’s animal companion, including gaining additional HD and abilities as if the Chosen was a druid 9 levels lower than his character level (minimum 1).
Lion Champion: The Chosen of Nobanion gets a +10 bonus on all Charisma-related skill checks when dealing with lions and feline beasts, good beasts, and wemics.
Immunities (Ex): The Chosen of Nobanion is immune to aging effects and does not age. Bonuses still accrue, and the Chosen still dies of old age when his or her time is up. The Chosen of Nobanion is also immune to disease, disintegration, and poison. He or she has no need to sleep (although he or she must rest normally in order to be able to prepare spells).
Roar (Su): Three times per day a Chosen of Nobanion can loose a mighty roar. The first time he or she does this, all creatures within 500 feet must succeed on a Will save or be affected as though by a fear spell or 2d6 rounds.
If the Chosen roars a second time during the same encounter, all creatures within 250 feet must succeed on a Fortitude save or be paralyzed for 1d4 rounds, and all those within 90 feet are deafened for 2d6 rounds (no save).
If the Chosen roars a third time during the same encounter, all those within 250 feet must succeed on a Fortitude save or take 2d4 points of Strength damage for 2d4 rounds. In addition, all creatures smaller than the Chosen who are within 90 feet must succeed on a Fortitude save or be thrown to the ground and take 2d8 points of damage. The force of this roar is so great that it deals 50 points of damage to any stone or crystalline object within 90 feet. Magic items and held or carried items can avoid damage with a successful Reflex save. Other Chosen of Nobanion are immune to these effects. This ability is the equivalent of a 6th-level spell. The save DCs are Charisma-based.
Summon Leonal (Sp): A Chosen of Nobanion can magically summon a leonal guardinal as a full-round action as if using summon monster IX. He or she may use this ability a number of times per day equal to his or her Charisma modifier.
Abilities: The Chosen of Nobanion has a +10 enhancement bonus to Constitution and a +4 enhancement bonus to Charisma.
Challenge Rating: Same as the base creature +4.
Alignment: Usually lawful good (lawful neutral and neutral good druids are the only exception).
Level Adjustment: +8.
Feel free to comment (in fact, please do, as it’s the only way I’ll get any better), but please be kind.

You can leave a response, or trackback from your own site.

Leave a Reply

You must be logged in to post a comment.

Powered by WordPress
Skip to toolbar