The Chosen of Tyr is the right hand of Tyr on the Material Plane. He is the unerring face of Justice as well as good and lawful Vengeance to those committing atrocities across the realms of Faerûn. Individually and decisively chosen by the Maimed God, the Chosen of Tyr is both very charismatic and resolute in his deliverance of just retribution. He seeks to uphold and spread the word of law to the corners of Faerûn, serving The Even-Handed to his utmost capability – where tyranny and fear take hold, the Chosen of Tyr is soon to appear, quelling those evils. The Chosen of Tyr appears no different from other creatures of their type.

The current Chosen of Tyr is Dervin Pendragon, the Right Hand of Tyr. (My own personal character… I can post details if wanted)

Creating a Chosen of Tyr
“Chose of Tyr” is a template that can be added to any humanoid creature (referred to hereafter as the “character”). A Chosen of Tyr uses the character’s statistics and special abilities except as noted here. A Chosen of Tyr only has its power at the will of Tyr; should the Maimed God decide to remove Chosen status from the character, he reverts to his original abilities. Normally, there is only one Chosen of Tyr at a time.

Special Qualities: A Chosen of Tyr retains all the special qualities of the character and also gains the following:
Bonus Spells (SP): Constant – Protection from Evil, Mind Blank, Death Ward. At will – Sanctuary, Magic Circle Against Evil, Magic Circle Against Chaos. 3/day –Righteous Might, Hold Person, Holy Smite. 1/day – Last Judgment.
Aura of Menace (Su): A righteous aura surrounds the Chosen of Tyr when it fights or gets angry. Any hostile creature within a 20-foot radius of the Chosen must make a Will save (DC 10 + ½ of the Chosen’s level + its Cha modifier) to resist its effects. Those who fail take a -2 morale penalty on attacks, AC, and saves for 24 hours. If an affected creature makes a successful hit on the Chosen, that creature can attempt a new saving throw. A creature that makes a successful saving throw against the effect cannot be affected again by the Chosen’s aura for 24 hours.
Smite Chaos/Evil (Su): Three times per day, the Chosen may attempt to smite a that is either chaotic, evil, or both with one normal melee attack. He adds his Charisma modifier to his attack roll. If the attack hits a chaotic or evil target the Chosen deals an additional d10 of damage; if the target is both chaotic and evil, the additional damage increases to 2d10. If the Chosen accidentally smites a creature that is neither chaotic nor evil, the smite has no effect but it is still used up for that day. Smite Chaos/Evil may not be used in conjunction with any other smite ability or spell granted to the character.
Aura of Courage (Su): The Chosen is immune to fear (magical or otherwise). Allies within 10 feet of him gain a +2 morale bonus on saving throws against fear effects. This ability functions while the Chosen is conscious, but not if he is unconscious or dead.
Damage Reduction (Ex): 10/+1.
Spell Resistance (Ex): 15
Immunities (Ex): A Chosen of Tyr is immune to poison and disease; he’s also immune to aging effects and does not age, a Chosen of Tyr is effectively immortal.
Saves: Same as the character.
Abilities: Increase from the character as follows: Strength +4, Wisdom +4, Charisma +4.
Skills: Same as the character.
Feats: Same as the character.

Climate/Terrain: Same as the character.
Organization: Same as the character.
Challenge Rating: Same as the character +4. The Chosen of Tyr approaches the power of some demigods and are not to trifled with by most mortals.
Alignment: Always Lawful Good.
Treasure: Same as the character.
Advancement: Same as the character.

The template was partially based off of Raziel, The Crusader in BoED, and the opposite of the Chosen of Bane template. I think it’s pretty balanced, logical and not OP. Constructive criticism, please. 

Oh, and please post the location of the new thread. Thanks. 

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