DeepSilver

Noteworthy Businesses
– Tavern
– – Cackling Cart
– – The Dancing Gnome
– – The Two Chickens
– – The Handsome Donkey
– – The Drunken Rat
– – “Scales of Balance” – a tavern which is known for providing secure rooms for negotiations, impartial mediators and high level of security. They hire experts in laws of the land and have connections with experts in many mundane fields of life. Of course, Scales of Balance is a tavern – so they serve food and drink – it’s actually part of the appeal, as they provide both when negotiations last a long time.
– – Name A Tavern in Deepsilver
Merchant King of Deepsilver. Merchant King is a network of taverns that operates in several regions. In Deepsilver it is staffed by dwarves who make use of the magical banking network of temples and shrines of Vergadain. The food and rooms are good but not great, and guests can expect roughly the same quality and rates at each establishment, which travelers and merchant caravaners appreciate. The construction is half-timber, and a banner outside the front door features a laughing image of Vergadain in yellow, on a red background. The main attraction is that guests can pay using their Vegadain accounts, which draw upon treasure deposited at any branch of the main temple in Red Roost. They can also make small deposits or withdrawals from their accounts at any Merchant King tavern (with a limit of 100gp per day; larger amounts need to be handled at a temple or shrine of the dwarven god).
Name A Tavern in Deepsilver
Pür Lyfe of Deepsilver. Pür Lyfe is a network of low-cost taverns that operates in several regions. The taverns are known for their bare-necessities approach to lodging and meals, with prices set at a level that barely renumerates the operating costs. In Deepsilver the tavern is staffed by a mixture of races, who take a vow of poverty before joining. All of their material possessions are donated to the tavern, and they receive no wages for their service there – just living arrangements. The staff live simply, with clean robes of homespun linen or leather, and eat the same simple meals as the guests. During their off-duty hours, the staff typically have some charitable activity that they engage in. One may make clothes for the poor (using tools that belong to the tavern). Another might roam the city’s streets, looking for refuse to pick up. Another might care for the children of other staff (their families also are permitted to live in the staff quarters, as long as both parents are staff).
The tavern has no actual owner; the “proprietor” also has a vow of poverty and merely administers the tavern in the name of the “Pür Lyfe” organization, which owns the property, building, and its contents. Any excess in incomes or donations from one establishment are sent to the central office located in Everhart City (a building adjacent to the tavern there), whose staff have likewise taken vows of poverty. Each Pür Lyfe tavern is dedicated to a different patron deity of travel. The tavern in Deepsilver is dedicated to Sharess.
Name A Tavern in Deepsilver
Rent-a-Shaft. This “tavern” is actually a network of converted played-out minestafts. There are more than a handful in the Deepsilver region: the locations are marked on most good quality mining maps and guides. They serve as waystations in the seemingly endless miles of shafts and tunnels in the region’s major settlement. The proprietors are usually retired miners, and are recruited by the network’s owner for their reputation, physical presence, intelligence, and business acumen. Each location has a large bioluminescent sign proclaiming it, and listing the proprietor’s name. Often there are several signs in the intersections leading to the Rent-a-Shaft, to help lead wandering miners or adventurers to the business. Inside, a guest will find a main cavern hollowed out where they can buy grog, meals, a warm bath, perhaps entertainment, and some spelunking/mining supplies. Off to the sides are 3-12 smaller rooms hollowed from the rock, which have locking doors and can be rented for sleeping accommodations. The furnishings are usually spartan, but some of the Rent-a-Shafts in higher traffic area are more comfortable.
– –
– – 9 A Clockwork Pony – Sign has an orange warforged equine. Usually has all the latest amenities invented by the gnome artificers in the region, and is a favorite hangout of these tinkerers.

7 Seed A Quasi-deity in the world.
Furi: Male Dwarf Ranger-Fighter, chaotic neutral. Furi has messy golden red hair and soft grey-blue eyes that seem to dance when he laughs. His freckles are legendary. He wears mithral chainmail and wields a glaive-guisarme. Furi is fascinated by geometry. He travels with a black dire badger named Deborgg. Furi is adventurous and vulgar, but no one recognizes any of the obscenities he uses, which may be of his own invention. Furi does not say who his mother was, but many think it must have been Sharindlar or some other deity, for the way his charisma seems almost godlike. He has a hint of red dragon blood, and was originally from Red Roost, but now “lives” in Deepsilver, or at least returns there between adventures to pay his respects at the temple of Deep Duerra, and have a tussle with one of his three concubines, until he gets tossed out of the city for carousing and other mischief.

Major Temples
Oghma
Shaundakul

Minor temples
Gond
Mystra
Chauntea
Shar
Beshada
Deep Deurra
Tyr
Waukeen
Velsharoon

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