Serenghet is a settlement located in the hills of the great Savanna far to the north of Evergrove, in the borders of the Mulhor desert wasteland. The city population consists primarily of culturally Mulhorandi humans, a few wemics, and a small number of earth dwarves (from the mountains east of Jitterhold and Crystal Tower).
Serenghet History: Prior to 2400 MR, the hill on which Serenghet was later built was mostly barren, except for a great table of granite that served as the gathering site for the wemic tribes. They would gather here once a year on eight of the ten years of their regular 10-year worship cycle (see below, Worship Cycle). During the Dragon War, the waters of the Mulhor River, which were fed by the rains in the mountains between Glitter Flint and Crystal Tower, dried up due to a magically-induced climate shift. The rains would normally have fallen on the lands west of the mountains, but two millennia earlier, the Mulhorandi storm wizard Jeesh had ancanely altered the climate , forcing a portion of the rains to fall on the east side of the continental divide. This spawned the Mulhor River, and gave birth to three regions that depended on its life-giving waters. They were Ivory Hold (10 days southeast of Glitter Flint), Sand Hold (10 days southeast of Ivory Hold), and Desert Harbor (10 days southeast of Sand Hold). This climate-altering effect was meant by Jeesh to be permanent, but it was dispelled during the Dragon War by a wizard who channeled the spell’s residual arcane energies while battling an army of chromatic dragons. With Jeesh’s spell removed, the rain patterns returned to normal, falling just a little further west of the continental divide, causing the east side of the mountains to dry up. When the Mulhor River ceased to flow, the regions which depended on it (Ivory Hold, Sand Hold, and Desert Harbor) became wastelands, and the inhabitants began to starve. Tens of thousands of people died on the journey out of the desert. Those who survived the march south into the Savanna were welcomed by the wemic tribes, who fed, clothed, and gave them a new homeland at their sacred site of Serenghet.
Serenghet City: The city of Serenghet is a small city, fairly young, (barely a millenium old), and is built in the Mulhorandi architectural style with blocks of pink-grey granite. The city contains no proper temples, but each district of the city houses a shrine to one of the twelve deities in the Mulhorandi pantheon. At the center of the city lies a granite shrine dedicated to Nobanion. The majority of the city’s inhabitants are descendants of refugees from the dried up Mulhor River valley, the dead regions to the north.
Savanna: the Savanna surrounding Serenghet is home to nomadic bands of wemics who hunt herd animals and beasts. The western highlands also contain some solitary mountain wemics. The wemic bands travel to Serenghet during most winters at the solstice (which coincides with the annual rains that renew the savanna). The bands converge on the shrine of Nobanion to make sacrifices and pray for sufficient moisture for the coming year. The plaza surrounding the shrine can only comfortably hold about 1,000 wemics (who like to have a lot of elbow room, and get irritable in close quarters), so the pilgrims rotate into the city, each tribe spending only a day in the plaza during the solstice week. For the permanent residents of Serenghet, especially those of Mulhor descent, the holy week is a time of fasting, thanksgiving, and remembrance for the generosity of the wemics, who took in their refugee ancestors and permitted them to settle here. They crowd around the Avenue of the Hosts, the broad highway into the city from the savanna, and bestow garlands and other gifts on the wemic pilgrims as they enter the city.
Worship Cycle: Once every ten years in their 10-year worship cycle, the wemic tribes from the Savanna make a pilgrimage to one of nine temples of Nobanion in M’Kal: Shadowvale, Low Road, Outport, Southport, Evergrove, White Roost, Onyx Star, Ivoryhold (in ruins, 10 days southeast of Glitter Flint), Sandhold (in ruins, 10 days southeast of Ivory Hold), and Desert Harbor (in ruins, 10 days southeast of Sandhold). On the fifth year in the 10-year cycle, the tribes make no pilgrimmage, in honor of the temples in their homelands of The Shaar across the sea.

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