Chests of Holding

17 Create the owner of Chest of Holding in Outport Aliel Sans, female human, is an artificer and owner of Chests of Holding in Outport. Her skin has the bluish cast of someone who gets too little sun. She wears blue trousers with a violet and tan button-up shirt, and matching blue waistcoat and jacket. She wears various colorful handkerchiefs in her suit pocket. Her brown hair is styled in orderly dreadlocks. She has a very pronounced jaw and sharply arched eyebrows. She wears rectangular glasses with silver brims. Aliel’s personality is assertive. She rarely speaks about herself, but is very good at talking business.. She constantly seizes the upper hand in business negotiations, and is a tough adversary. She likes to think of herself as merciless, but she actually has a soft spot for women with young children. Born to a low-price whore, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Guard hiring some criminals to break into a warehouse. She made her way to the other competitor and parlayed her knowledge into a job. She became a guard soon after, and got into the security business. The owner, an artificer, noticed her intelligence and offered to take her on as an assistant. After graduating from the apprenticeship, she bought out her employer when he retired. She would like to marry someday, but doesn’t think she has the aptitude for it. She also wants to prove her worth to the world.

6 Create flavor text for the Chests of Holding in Outport
This top-security warehouse has the appearance of a fortified bank. The “vaults” at this warehouse are unique artificer creations that look much like large crates, all with the same dimensions: 20’ high by 25’ deep by 15’ wide. These vaults have a switch on the outside that moves their contents to an extradimensional space keyed to the switch. Once triggered, the crate appears empty, and the switch can be removed and later put on the same crate or another of the same dimensions (with a margin of error of 1/4” on each dimension). Many other inventors have attempted to duplicate the switches, but the secrets of their creation are well-guarded. Patrons are allowed to take their switches from the warehouse, but wards, glyphs, and arcane marks on the devices allow for tracking and prevent tampering.

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