Training Grounds

We are a very newbie friendly community, as such, it has come to our attention that some newbies can’t just be dropped into the middle of a live game and be expected to learn on the fly. It’s not a criticism. As a 34 year old that still loses the fight with dyslexia on a regular basis, I don’t attack people for having alternate learning styles. I won’t promise I won’t get frustrated. But I will try to help, even if that means I have to walk away and cool off some first.

So here is our Newbie Training camp stuff.

Here we will have seven tiers of training here. The tiers will be; Level 1 play, Level 5 play, Level 10 play, level 15 play, level 20 play, level 25 play, and level 30 play.

For each of these, there will be a pre-generated character of each class. Each of these characters will be the most generic and generalized example of their respective classes. These are kept as simple and generic as possible to help you learn the game system, and keep things streamlined as possible. They are not very representative of what other characters will be playing in regular games, or what you will play later. But they will get you in the door.

For each tier will we also have a couple adventures up here for viewing. The full adventures will be here including all DM notes and everything. This technically means you could cheat, but people don’t cheat in D&D, right? The reason for this is so you can follow along and have some understanding of why the DM is saying some of the things they are. On that note, don’t be upset if the DM is deviating from the letter of the adventure a bit. The job of the DM is to be the buffer between you and the game. They make sure the adventure responds to you, and try to ensure you are able to have some fun and a good challenge. That means if you are having to good of a day, with tons of high rolls, they should increase the difficulty a bit to make sure you still get challenged. And if you are having a bad day with lots of low rolls, they should back off a bit to give you some breathing room. This may mean adjusting the hitpoints of attack strength of the enemies as needed, even if it doesn’t say so in the notes. That does not, however, mean the DM is there to make sure you don’t die.

Level 1
– Characters
– Adventures

Level 5
– Characters
– Adventures

Level 10
– Characters
– Adventures

Level 15
– Characters
– Adventures

Level 20
– Characters
– Adventures

Level 25
– Characters
– Adventures

Level 30
– Characters
– Adventures

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