Creating a Chosen of Eilistraee
Chosen of Eilistraee is a template that can be added to any creature (referred to hereafter as the “character”) that the Dark Maiden chooses to entrust a portion of her power to, most notably those among her followers who revere beauty, music, song and hunting and work incessantly to promote harmony between drow and surface-dwelling races. A Chosen of Eilistraee uses all of the character’s statistics and special abilities except as noted below.
Type/Subtype: same as the character.
Appearance: The Chosen of Eilistraee appear no different than other creatures of their type
Special Qualities: A Chosen of Eilistraee retains all of the special qualities of the character and also gains the following:
Bonus Spells (Sp): Constant–freedom of movement, protection from evil, tongues. At will–eilistraee’s moonfire (see Champions of Valor pg 55, also described below), summon instrument. Once every 7 rounds–aid, calm emotions, true strike. 1/day–atonement, commune with nature.
Innitiate of Eilistraee (Sp): Thrice per day, a Chosen of Eilistraee can spend a daily use of one of her racial spell-like abilities (such as faerie fire ordarkness) to produce a magic missile effect (caster level equals character level).
Spell Immunity (Su): feeblemind, geas, otto’s irresistable dance.
Immunities (Ex): A Chosen of Eilistraee is immune to aging effects and does not age. Bonuses still accrue, and the Chosen still dies of old age when her time is up.
Dancing Feint (Ex): A Chosen of Eilistraee can use her Perform (dance) skill to feint in combat as if it were the Bluff skill.
Low-Light Vision (Ex): A Chosen of Eilistraee has low-light vision if she did not possess it already.
Sword Song (Su): A Chosen of Eilistraee can attune herself to a particular sword (magical or not), a process that takes one tenday. During this time she must be wearing or holding the sword for at least 8 hours each day, and if interrupted she must start again. She may only be attuned in this fashion to one sword at a time.
Beginning the process of attuning another sword negates the ability of the currently attuned sword. Once attuned to this sword, whenever she wields it the sword sings heroic songs, granting her a +2 morale bonus on attack and damage rolls with the sword and a +3 morale bonus to saving throws against mind-affecting spells and effects.
This ability is a sonic mind-affecting effect, and can be used for a maximum number of rounds per day equal to her character level plus her Charisma modifier. If this ability is applied to a dancing sword, the dancing sword gains the attack and damage bonus, but the saving throw bonus still applies to the Chosen.
At will, a Chosen may call her attuned sword to her hand as if it were enchanted with Drawmij’s instant summons. A sword attuned in this manner is immune to breakage, disintigration and rust (such as an attack from a rust monster) for a period of 3 months.
Sword Dance (Su): A Chosen of Eilistraee can attune herself to a sword (which may or may not be the same sword as her singing sword) in the process described above. Once attuned to the sword, she may use it as if it had the dancing property. She may use this ability a number of times per day equal to her character level. She may only be attuned in this fashion to one sword at a time.
Maiden’s Sword (Su): A Chosen of Eilistraee gains the ability to craft magic swords as if she had the Craft Magic Arms and Armor feat. This ability only works on an attuned sword, but the magic abilities given to the sword persist even if she loses or changes her attunement to the sword. She may add any properties (including enhancement bonuses) to a sword as long as she meets the property’s other prerequisites.
Spellsong (Su): A Chosen chooses two domains from the following: Chaos, Charm, Drow, Elf, Good, Moon, Portal. Once selected, these domains cannot be changed. She then has the ability to spontaneously cast any arcane or divine spell of 6th level or lower that she knows or has prepared as one of her domain spells, just as a good cleric spontaneously casts prepared cleric spells as cure wounds spells. Any spells she casts in this manner always have a verbal component (singing) in addition to their normal components.
Saves: +3 sacred bonus to all saving throws against enchantment or mind-affecting spells, spell-like abilities and effects, even against those that normally do not allow a saving throw.
Abilities: Increase as follows: Wisdom +2, Dexterity +3, Charisma +4
Skills: Same as the character, except as follows: +10 insight bonus to Perform (dance and sing) checks, +5 insight bonus to Diplomacy and Knowledge (religion) checks.
Feats: Same as the character, in addition to these: Daylight Adaption, Lightning Reflexes
Climate/Terrain: Same as the character.
Organization: Same as the character.
Challenge Rating: +4.
Alignment: Same as the character, though never Lawful nor Evil.
Treasure: Same as the character.
Advancement: Same as the character.
Level: Initiate of Eilistraee 1
Casting Time: 1 standard action
Target: Creature touched
Duration: 1 minute/level or until discharged; see text
Saving Throw: None
Spell Resistance: Yes
You surround your hand or some other part of your body with light resembling moonlight. You can change the intensity from a faint glow equivalent to a candle to a clear, bright light equivalent to a torch. It varies in color as you desire, whether blue-white, soft green, white or silver. You can use this moonfire as a melee touch attack that deals 2d6 points of cold damage +1 point per caster level (maximum of +5). Whether or not the attack hits, the spell effect is discharged.
You can cause the moonlight to leave your body and move about as a single light similar to dancing lights. Once it leaves your body, the effect duration is 1 minute per level, and the effect can no longer be used to attack.