Chosen of Rillifane Rallathil
Also known as The Master of the Great Oak
Its a template that can be added to any Elf or Half Elf. A Chosen of Rillifane uses the character’s statistics and special abilities except as noted below.
BONUS SPELLS (Sp): Constant~~ Barkskin, Find the Path, Pass without trace. At will~~ Tree Stride, Plant Growth, Snare.
5/day:~~ Greenfire, Holy Smite. 3/day~~ Change Staff, Spell Immunity. 1/day~~ Shambler, Command Plants.
Immunities (Ex): Chosen of Rillifane are Immune to ageing effects and do not age. They are also immune to all attacks and special abilities from creatures with the Plant subtype.
Forest feast (Ex): The chosen does not need to eat or drink while in forested areas.
Rillifane’s Acorns (Sp): The Chosen can cause a barrage of acorns to launch from her hands, from the ground, or from an oak tree within 20 yards. The acorns can fly up to 50 yards, striking any enemy the chosen wishes. She can summon up to 2 acorns for every character level attained. Each acorn requires a successful ranged touch attack to hit and deal 1d4 points of damage each. This ability can be used 3 times a day.
The Leaflord’s Amber Prison (Su): The chosen may encase a target in a hard, translucent coating of fossil resin in a yellow, orange hue. If the target makes a successful Fort save (DC 30) the prison dissipates without effect. If saving throw fails then target is caught in the amber prison just as the effects of a Hold Monster spell. The amber prison has an AC of 25 and a hardness of 30 with 75 hitpoints. Living targets encased in the prison suffocate in 2 rounds and die. No spells may be cast from inside the prison and cannot be cast at the target inside. This ability can be used once a day.
The Great Oak’s gift (Sp): The chosen may take the form of a huge Treant of 13HD once a day. While in this form she has all the natural abilities of a treant and may cast spells as normal with no penalties.
Quickened spells (Sp): The chosen is granted the ability to cast certain spells as if using the Quicken Spell feat. The spells are all considered spell-like abilities and may be cast once a day each as a sorcerer of her total character level.
*Claws of the beast
Saves: The character adds + 2 as a bonus to all saving throws.
Abilities: Increase from the character as follows: Dexterity +4, Strength +2 Charisma +2, Wisdom +4.
Skills: Wilderness lore, Handle animal, Animal empathy, and Move silently are class skills, regardless of the character’s class.
Feats: (You gain these feats automaticly without meeting their prerequisites) Weapon Focus (quarter staff), Foe Hunter, Forester.
Climate/Terrain: Same as the character.
Organization: Same as the character, But must be a devoted follower of Rillifane Rallathil.
Challenge Rating: Same as the character +5.
Alignment: CG, CN, N
Treasure: Same as the character.
Advancement: Same as the character