Chosen of Talos
The Chosen of Talos are worshippers of Talos who display ferocity and mercilessness in battle and spread destruction and fear wherever they tread. They love spreading carnage and “natural” disasters and live for the moment. Hand-picked by the god of storms and destruction, the Chosen of Talos are some of the most powerful mortals in existence. The main purpose of the Chosen of Talos are to intimidate the unfaithful into worshipping their god.
Creating a Chosen of Talos
Chosen of Talos is a template that can be added to any worshipper of Talos (referred to hereafter as the “character”) that has at least one level of cleric, ranger, or druid and has chosen Talos as his deity. A Chosen of Talos uses all of the character’s statistics and special abilities except as noted here. A Chosen of Talos has its power only at the will of Talos; and Talos is more than willing to remove the powers he gives his worshippers just to keep them on their toes. All Chosen of Talos are chaotic evil, neutral evil, or very rarely chaotic neutral.
Special Attacks: A Chosen of Talos retains all of the special attacks of the character and also gains the following.
Blessing of the Storm Lord (Su): Because of Talos’ blessing, any lightning damage the
Chosen of Talos deals is automatically enlarged as if it were subject to a enlarge spell (as the feat). If the spell was already enlarged, there is no extra effect. The Spell-like Abilities the Chosen of Talos gains are not affected by this, only spells are.
Touch of Destruction (Sp): Once per day every five levels of the Chosen of Talos (maximum 4/day), the Chosen of Talos can attempt a touch attack called Touch of Destruction against one target. If the Touch succeeds, any lightning damage the Chosen of Talos deals against the target is maximized as by the feat maximize spell. If the spell was already maximized, there is no extra effect. Only the Chosen of Talos’ lightning damage is affected by this. This effect lasts one round per character level of the Chosen of Talos.
Tempest of Chaos (Su): Any spell (arcane or divine) the Chosen of Talos casts can be subject to a wild effect as if it was in a wild magic zone at his will, but he adds 20 to the die roll (so as to get a better effect). He must declare this at the beginning of the round when he casts the spell. He can do this once per day per character level. This may affect spell-like abilities.
Spell-like Abilities: The Chosen of Talos has access to the following spell-like abilities, which function as if cast by a 20th-level wizard, cleric, or druid (as appropriate). At will – detect law, detect good 3/day: lightning bolt, call lightning 2/day chain lightning, control weather 1/day: earthquake, call lightning storm, storm of vengeance
Special Qualities: A Chosen of Talos retains all of the special qualities of the character and also gains the following.
Assured Destruction (Su): The Chosen of Talos does not need to prepare spells from the Destruction domain ahead of time. He may spontaneously cast any spell from the destruction domain by sacrificing a spell he has memorized of the appropriate level. Even if he is not a cleric, or is a cleric without the destruction domain, he may sacrifice an appropriately leveled wizard, sorcerer, bard, druid, ranger, or cleric spell to cast from the cleric Destruction domain. For example, a wizard Chosen of Talos could sacrifice a memorized Wail of the Banshee so that he could cast Implosion.
Storm Shield (Sp): Once per day per two character levels, the Chosen of Talos may create a shield of lightning that makes him immune to fire, ice, sonic, positive, and negative damage for ten rounds. The shield also gives the Chosen of Talos a +5 deflection bonus to his armor for the duration, and a +5 divine bonus to all saving throws.
Immunities (Ex): The Chosen of Talos is immune to disease, level draining, negative levels, poison, aging (both magical and natural), though he still dies when his time is up. The Chosen of Talos is completely immune to lightning and electricity damage. The Chosen of Talos is no longer subject to the massive damage rule and cannot be instantly killed by damage over 50.
Saves: Same as the character, and the Chosen of Talos gains a +4 enhancement bonus to all reflex saves.
Abilities: Increase from the base creature as follows: +6 Wisdom
Skills: Same as the character. All Knowledge skills are class skills for the Chosen of Deneir.
Feats: Same as the character.
Climate/Terrain: Same as the character.
Organization: Same as the character.
Challenge Rating: Same as the character +4.
Alignment: Same as the character, but all Chosen of Talos are chaotic evil, neutral evil, or rarely chaotic neutral
Treasure: Same as the character.
Advancement: Same as the character.