Chosen of Tempus
Creating a Chosen of Tempus
“Chosen of Tempus” is a +4 template that can be added to any humanoid creature. A Chosen of Tempus uses all the base character’s statistics and special abilities except as noted. A Chosen of Tempus only has its power at the will of Tempus; should the Foehammer decide to remove Chosen status from a character, he or she reverts to their old abilities.
There is no victory without battle. While other divine powers would keep Faerun simmering with strife and rift with political intrigue; the Chosen of Tempus acts to bring these various trouble spots into open battle or war to resolve the issues and allow the people to grow strong for the next battle.
The Chosen of Tempus is a wanderer, traveling to the simmering hot spots through out Faerun and turning up the heat. Devout followers will always find a help helping hand ready to aid them in reaching their potential as a warrior and leader.
EX: Tempus’s blessing: The chosen may bestow Tempus’s blessing on the most natural leader (noted as “leader” in later abilities) amongst the devout. Tempus’s blessing is equivalent to Frightful presence: Enemies within 20’ per level suffer the effects if they have fewer levels then the leader. Effects and limitation similar to a dragon’s frightful presence (MM pg 69). The blessing lasts for a number of days equal to the leaders charisma score. (It might take days to get to the battle site depending on the mode of transportation… as long as the leader is giving 100% the lord of battle will not desert the leader at a critical time but will wait till the battle ebbs.)
SU: Stoke the fires: The Chosen of the Foehammer can feel pending battle in their bones. A chosen of Tempus when surrounded by a leader and devout followers praying for victory can extend his senses to determine the best place to strike the enemy within the next 48 hours. Range: 1 mile per two followers praying. Area of effect: 1 mile (or 2 KM) radius in open terrain, 100 (yards or meters) in urban terrain. Followers receive the following benefits within the area; they suffer no adverse morale reactions or presences attacks and receive +3 to hit, damage, saves and AC when battling within the designated area.
EX: Tip of the spear: Any person who calls to Tempus while following the leader into battle receives a bonus feat lasting five minutes per charisma modifier point. Minimum one minute for those with a zero or negative charisma modifier.
Warhorse: The Chosen of Tempus gains a warhorse equal to a Paladin’s mount of equal level.
Spell like abilities (Sp):
At will: Remove fear, Aid
5/day – Dispel Magic
3/day – Heal (self only), Anti-magic field (allows the best warrior to win)
1/day – Summon Monster IX, Typically fallen warriors from Warriors Rest
Special Qualities: Chosen of Tempus retain all their special qualities.
Immunities (Ex): A Chosen of Tempus is immune to Poison and Disease. 5 resistances to elemental attacks from cold, fire (heat) and electricity. He or she is also immune to aging, does not age, and is effectively immortal.
Damage reduction: 5 / +1
Fast Healing: 3 HPs/round
Immune to Mind Affecting Abilities
Abilities: +4 Str, +6 Con, +2 Wis, +2 Chr.
Alignment: Chaotic Neutral
Skills: Free Intimidate and Diplomacy each level. +2 to intimidate and diplomacy checks.