BONUS SPELLS (Sp): Constant~~ Protection from good, Detect secret doors, Cloak of Dark power. At will~~ Locate Object, Non Detection, pass without trace. 5/day:~~ DarkFire, Pass without Trace. 3/day~~ Blur, Shadow Mask. 1/day~~ Black Blade of Disaster, Greater Planar Ally.
The Shadow’s favor (Ex): The chosen gets a +4 divine bonus to all saves made against spells cast by Clerics of Lolth.
Immunities (Ex): The Chosen is immune to aging and does not die from old age. He is also immune to all sneak attacks unless the attack is by a rogue or assassin of no less than 7 levels higher than his current rogue level. If the chosen has no rogue levels (which is very unlikely) then the sneak attack can only be made by a rogue or assassin of 7th level or higher.
Master Thief (Su): The chosen takes 10 on Open Locks, Disable Devise, Pick Pockets, Search, Hide, Move Silent and Escape Artist skill checks even while under stress. This ability can be used as many times a day as half your character level.
Shadow shift: (Sp): Anytime the chosen is within 10 feet of shadows he is granted the effects of a Displacement spell upon himself. This ability lasts as long as he remains within 10 feet of shadows and can be used as many times a day equal to his total character level.
Blessing of Vhaeraun (Sp): When the chosen is within 10 feet of shadows this ability enables one spell or melee attack to cause maximum damage. Furthermore, It causes one rogue skill check to be made at a bonus of +10. This ability can be used twice a day.
Velvet Mask of Vhaeraun (Sp): This ability manifests as a half-mask of black velvet on the chosen’s face. It lasts for 5 rounds plus one round per character level attained. Once clad in the half-mask he can unleash a Domain spell of 5’th level or less on the mask as a free action. Such spells must be from the Chaos, Evil, Travel, Trickery or Drow domains. Upon command the black half-mask dissolves into shadows that move to envelop the intended target. The half-mask acts as a carrier of the spell cast on it: No SR or saving throw is allowed against the mask, but still apply to the spell cast upon the mask itself. All SR and saving throw checks are made at a -5 penalty. Only the targeted creature is affected by the spell even if it’s a area spell. This ability is usable once a day.
Summon Mastiff (Sp): One time a day the chosen may summon two Shadow Mastiffs to do his bidding. If slain they simply vanish back to where they were summoned from. They can be summoned for as long as 8 hours at a time before returning to their plane.
Saves: The character adds + 1 as a bonus to all saving throws.
Abilities: Increase from the character as follows: Dexterity
+4, Charisma +2, Constitution +5.
Skills: Intimidate, Hide, and Move silently are class skills, regardless of the character’s class.
Feats: (You gain these feats automatically without meeting their prerequisites) Twin sword style, Daylight adaptation, Survivor.