Silver

RollRewardBonus
11 silver
21d4+1 silver
3Seed a rumor in any town you wish
4Create a Tavern Keeper in a Tavern of your choiceLimit of 1 tavern keeper to a tavern. Tavern must already exist.
5Create an Inn Keeper in a location of your choiceLimit of 1 inn keeper to an inn. Inn must already exist.
6Choose an Import for a settlement of your choosing.No more than 3 to a city, no more than 1 to a minor settlement
7Create the crew of a FerryboatBoat must exist first
8Create the crew of a fishing boatFishing Boat must Exist first
9Create the owners of a minor businessMinor business must exist first
10Create a unique minor business is a location of your choice, that cannot exist in another area.One per settlement.
11Create a secret organization in a settlement of your choosingNo more than 1 to a settlement
12Create a criminal organization in a settlement of your choosing.No more than 3 to a settlement
13Create a myth in the location of your choosingNo limit
14Create a prominent bard in a location of your choosingLimit 3 per settlement
15Create a local traveling merchant that calls a settlement of your choosing, home.No limit
16Create a local aristocrat in a location of your choosingNo limit
17Create a point of interest in a location of your choosingNo limit
18Create an additional priest(ess) of a temple of your choice.Limited to 4 additional clergy in major temples, 2 in minor temples.
19Acid Washed Locked Gauntlets
20+1 Tome of Gather Information
+2 Tome of Gather Information
+1 Tome of Handle Animal
+2 Tome of Handle Animal
+1 tome of Heal
+2 tome of Heal
+1 Tome of Hide
+2 Tome of Hide
+1 Iaijutsu Focus
+2 Iaijutsu Focus
50x Acid Washed Bullet imbued with Disrupt Undead
50x Bolt imbued with Create Water
50x Arrow imbued with Create Water
Javelin of Create Water
Acid Washed Shield Spikes
+1 Tome of Innuendo
+2 Tome of Innuendo
+1 Tome of Intimidate
+2 Tome of Intimidate
+1 Tome of Intuit Direction
+2 Tome of Intuit Direction
+1 Tome of Jump
+2 Tome of Jump
+1 Tome of Knowledge(Arcana)
+2 Tome of Knowledge(Arcana)
+1 Tome of Knowledge(Architecture and engineering)
+2 Tome of Knowledge(Architecture and engineering)
+1 Tome of Knowledge(Barbarian Lore)
+2 Tome of Knowledge(Barbarian Lore)
+1 Tome of Knowledge(Code of Martial Honor)
+2 Tome of Knowledge(Code of Martial Honor)
Wand of Charm Animal CL1
Wand of Charm Animal CL2
Wand of Charm Animal CL3
Wand of Charm Animal CL4
Wand of Charm Animal CL5
Wand of Charm Person CL1
Wand of Charm Person CL2
Wand of Charm Person CL3
Wand of Charm Person CL4
Wand of Charm Person CL5
Wand of Color Spray
Acid Washed Chain Shirt
50x Acid Washed bullet Imbued with Electric Jolt
50x Acid Washed bullet Imbued with Flare
50x Acid Washed bullet Imbued with Ghost Sound
50x Acid Washed bullet Imbued with Ghostharp
50x Acid Washed bullet Imbued with Light
50x Acid Washed bullet Imbued with Inflict Minor Wounds
50x Acid Washed bullet Imbued with Horizikaul's Cough
50x Acid Washed bullet Imbued with Lullaby
50x Bolt imbued with Dancing Lights
50x Bolt imbued with Darkseed
50x Bolt imbued with Dawn
50x Bolt imbued with Daze
50x Bolt imbued with Daze Animal
50x Bolt imbued with Disrupt Esctoplasm
50x Bolt imbued with Disrupt Undead
50x Bolt imbued with Electric Jolt
50x Arrow imbued with Dancing Lights
50x Arrow imbued with Darkseed
50x Arrow imbued with Dawn
50x Arrow imbued with Daze
50x Arrow imbued with Daze Animal
50x Arrow imbued with Disrupt Ectoplasm
50x Arrow imbued with Disrupt Undead
50x Arrow imbued with Electric Jolt
Javelin imbued with Dancing Lights
Javelin imbued with Darkseed
Javelin imbued with Dawn
Javelin imbued with Daze
Javelin imbued with Daze Animal
Javelin imbued with Disrupt Ectoplasm
Javelin imbued with Disrupt Undead
Javelin imbued with Electric Jolt
Dagger
Acid Washed Scale Mail
Acid Washed Chainmail
50x Acid Washed Bullet imbued with No Light
50x Bolt imbued with Flare
50x Arrow imbued with Flare
Javelin imbued with Flare
+1 Tome of Knowledge(Dungeoneering)
+2 Tome of Knowledge(Dungeoneering)
+1 Tome of Knowledge(Geography)
+2 Tome of Knowledge(Geography)
+1 Knowledge(History)
+2 Knowledge(History)
+1 Knowledge(Law)
+2 Knowledge(Law)
+1 Knowledge(Local)
+2 Knowledge(Local)
+1 Knowledge Nature
+2 Knowledge Nature
+1 Tome of Knowledge Nobility and Royalty
+2 Tome of Knowledge Nobility and Royalty
+1 Tome of Knowledge Psionics
+2 Tome of Knowledge Psionics
+1 Tome of Knowledge Religion
+2 Tome of Knowledge Religion
+1 Tome of Knowledge Shadowlands
+2 Tome of Knowledge Shadowlands
+1 Tome of Knowledge Spirits
+2 Tome of Knowledge Spirits
+1 Tome of Knowledge Tactics
+2 Tome of Knowledge Tactics
Acid Washed Breastplate
Acid Washed Splint Mail
Acid Washed Banded Mail
Acid Washed Half-plate
Bola
CL1 Wand of Light
CL2 Wand of Light
CL3 Wand of Light
CL4 Wand of Light
CL5 Wand of Light
Eternal Potion of Hide from animals(1/day)
Acid Washed Bullet imbued with Open/Close
Acid Washed Bullet imbued with Percussion
Acid Washed Bullet imbued with Ray of Frost
Bolt Imbued with Ghost Sound
Bolt Imbued with Ghostharp
Bolt Imbued with Light
Create an item with a value of 1,000 gold or less to go on the silver table.
Acid Washed Fullplate
Light Arandur Shield
Heavy Arandur Shield
Abyssal Bloodiron Dagger
Abyssal Bloodiron Bola
Abyssal Bloodiron Woven Net
Wand of Burning Hands CL1
Wand of Burning Hands CL2
Wand of Burning Hands CL3
Wand of Burning Hands CL4
Wand of Burning Hands CL5
Wand of Charm Animal CL1
Wand of Charm Animal CL2
Wand of Charm Animal CL3
Wand of Charm Animal CL4
Wand of Charm Animal CL5
Wand of Charm Person CL1
Wand of Charm Person CL2
Wand of Charm Person CL3
Wand of Charm Person CL4
Wand of Charm Person CL5
Potion of Hide from Undead 1/day
Potion of Jump 1/day
Potion of Mage Armor 1/day
Hourglass made of brass with strange engravings.(100gp art item)
2x Masterwork tool of Decipher Script (lexicon) with +2 circumstance bonus to Decipher Script
Box of multicolored chalk (5 colors). The chalk glows in the dark for 10 minutes after application to a hard surface.
Bottle of rat anti-aphrodisiac, made from baby mice tears. Will keep 1000 squ. ft. of indoor space rat/mice-free for 30 days.
2x Masterwork UMD tool (artificer handbook) with +2 circumstance bonus to Use Magic Device
100gp pearl
Arandur Tower Shield
Arandur Armor Spikes
Arandur Locked gauntlets
Abyssal Bloodiron Shuriken x5
Abyssal Bloodiron Gauntlet
Abyssal Bloodiron Spiked Gauntet
Eternal potion of magic fang 1/day
Eternal Oil of Magic Stone 1/day
Eternal Oil of Magic Weapon 1/day
Wand of Color Spray CL1
Wand of Color Spray CL2
Wand of Color Spray CL3
Wand of Color Spray CL4
Wand of Color Spray CL5
Wand of Cure Light Wounds CL1
Wand of Cure Light Wounds CL2
Wand of Cure Light Wounds CL3
Wand of Cure Light Wounds CL4
Wand of Cure Light Wounds CL5
Wand of Detect Secret Doors CL1
Wand of Detect Secret Doors CL2
Wand of Detect Secret Doors CL3
Wand of Detect Secret Doors CL4
Wand of Detect Secret Doors CL5
Charm of Acid Splash, 5 uses per Tenday, Command word Activated, 90gp
Charm of Disrupt Undead, 5 uses per Tenday, Command word activated, 90gp
Charm of Guidance, 5 uses per Tenday, Command word activated, 90gp
Charm of Dancing Lights (5 uses per week, caster level 1, value 90 gp)
Charm of Detect Disease (5 uses per week, caster level 1, value 90 gp)
Charm of Deftness (5 uses per week, caster level 1, value 90 gp)
Charm of Detect Poison (5 uses per week, caster level 1, value 90 gp)
Tom Thumb's Guide to Herbalism Lore, 100 gp, 0.5 lb (+2 circumstance bonus to Knowledge (nature) and Profession (herbalist) checks)
Tom Thumb's Guide to Planar and Astronomical Lore, 100 gp, 0.5 lb (+2 circumstance bonus to Knowledge (the planes) and Profession (astrologer) checks)
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4 Responses to “Silver”

  1. Camber says:

    This page needs to display the rate, as the copper page does (“For those willing to support my efforts, here you can buy copper. $1 will get you 100 copper.”)

  2. Kaote says:

    Property:
    Silver: Small business in a city, 1 acre near a small town

  3. Kaote says:

    Ballista (500 gp)
    Chariot (100 gp, 200 lb)
    Light Catapult (550 gp)
    Siege Ram (1000 gp)

  4. Kaote says:

    Name a folk hero (living or dead)
    Name a local saint
    Name a local myth
    Name a legend from the early history of this locale
    Name a local significant enemy or foe of the settlement
    Name a local unusual belief or taboo
    Name a local export or industry
    Name a local point of interest

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